Friday, December 25, 2015

The CDAPS: LOT16, Episode 3a

Greetings, Citizens.

It brings us great pleasure on this fine holiday to bring you the next installment of LOT16.

As always, you'll get a little bit of a refresher on what happened last time, and then you're off to the proverbial races with more mutated martial artist animals than you can (or should) shake a stick at.

Enjoy! And happy holidays!

Carry on, citizens.

Tuesday, December 22, 2015

Episode 33 - The Deadboys' Top Ten RIFTS World Books

Season's greetings, citizens!

Yes, I know we're a bit behind schedule, but fear not! With that slight delay comes (what we hope) is one of our best episodes yet!

The three of us were all excited to discuss our top three RIFTS world books (although we didn't set out to focus on RIFTS…), and that excitement shows through in a big way. This episode is certainly one where we want your input and feedback.

PLEASE comment below and tell us what your favorite world book(s) are and why. There have to be more opinions out there than just ours. Alternatively, you can send us an email at and let us know. You can also send hate mail/flame mail/feedback to that address, too.

Again, thank you for your patience, and have a happy holiday!

Carry on, citizens.

Small Notice for You...

I (Jeff) just wanted to make a small change in the way the Coalition Deadboys Actual Play Series podcasts appear in our archive. We will no longer use the long version, such as "The Coalition Deadboys Actual Play Series: XXXXXX Episode XX." Way too long.

Instead, the Actual Play Series is going to officially shorten to "CDAPS," the acronym for the Coalition Deadboys Actual Play Series. This should be easier on you (less carpal tunnel/tendonitis from typing all that in) and your web browser (you will be able to find all the CDAPS episodes by themselves if you want.

That being said, I'm going to change the ones in the archive to match with this new style, so bear with me for a few hours while I get that squared away.

Carry on, citizens.

Friday, December 11, 2015

The CDAPS: LOT16, Episode 2c

Greetings, citizens!

We rejoin our group today for the final episode of the second session in LOT16.

So prepare, teams Walrus and Llama. Your characters are about to get sucked into this thing together--for better or worse.

Carry on, citizens!

Monday, December 7, 2015

Episode 32 - Deutchland, Deutchland, Uber Alles!

Greetings, Citizens!

Today, we managed to make a trip across the Atlantic Ocean, and we're now in the beautiful New German Republic! And although they treat D-Bees with a little more respect than we do back home, it's almost like being back in Chi-Town! What with all the power armor … the three of us have been in mecha heaven!

Anyway, while recording this, the folks we hitched a ride with got a little tanked on the local brews and  are now in the hands of the Splugorth. Can't really say I'm upset about it -- those guys were jerks. But still… I'm not sure how we're going to get back to the CS now. We'll check in again in about two weeks.

Until then, carry on, citizens.

Tuesday, December 1, 2015

The CDAPS: LOT16, Episode 2b


Black Friday may have come and gone, but here at the Coalition Deadboys Podcast recording studio, we're still looking to make your holidays even more awesome! And what better way to do that than by giving you TWO AP episodes in a day? I'll tell you, citizens--life in the CS doesn't get much better than this!

This episode is a continuation of the second session, and has some elements of how the characters all got together, but for the most part, our "heroes" are now trying to come to terms with their new "teammates."

Happy Holidays, Citizens!

The CDAPS: LOT16 Episode 2a

Greetings, citizens!

IT'S BACK! It's been a long time since we've been able to post one of these, but here it is--as a special Thanksgiving treat for you! We hope you're able to gorge yourselves on LOT16 to your heart's content, and that you were able to share the day with family and friends.

Speaking of friends, LOT16 has an interesting dynamic insofar as the character's interactions with one another. In this episode, we get to hear about the various chases and other scenes that lead to our "heroes" falling in with one another.

Carry on citizens! Gobble, gobble!

Saturday, November 28, 2015

You've Probably Noticed Already, but...

Happy Thanksgiving, citizens!

This week, took it upon ourselves to take an unannounced hiatus (sorry about that) from our regular schedule. We're going to try getting it back on track here in the next week or so. But the Holidays being what they are … we'll see what happens.

Anyway, as a special Thanksgiving and Black Friday special, we're going be releasing something special later this afternoon/evening. I think you'll enjoy it. ;)

Carry on, Citizens!

Monday, November 16, 2015

Episode 31 - Four-Star General Crunch!

Greetings, citizens!

There is a lot to apologize for in this episode. The first thing is that it's so late. But don't worry. We'll have an episode of LOT16 up at the end of the week to make up for it. Promise. :) The second is the sound quality and continuity of this episode. Apparently, a computer shutting down as an audio project is saving can have harmful effects upon said audio file. I salvaged as much as I could. Most of the first third is okay-ish. The last two-thirds … well, let's just be thankful we have them.

Anyway, this is certainly our crunchiest episode yet--we really get into the details of stats, what bonuses they provide, and various examples of how a game might progress given certain scenarios. I really wish we hadn't lost that extra audio, because I think this was probably one of our best recordings ever, in terms of information.

But who knows? Maybe when we get Nate on the mic, we can revisit this subject and reach the ultimate five-star general rank. Now that's crunchy.

Carry on, citizens.

Tuesday, November 3, 2015

Episode 30 - Getting Back Together with Nate

Hello, Citizens!

Well, Nate is fresh back from the gaming show in Vegas, and he's here to tell us all about it. 

Unfortunately, I wasn't in on this one, so that's all I can say. I'll be just as surprised as you while I listen.

Carry on, citizens!

Episode 29 - Crit or Get Off the Pot!

Hello, citizens!

We're here again today to bring you a redux of what Matt learned at Salt Lake Comic Con at the feet of the master, Tracy Hickman. You know, the guy that's done more for the roleplaying hobby than anyone except maybe Gygax, Holmes or Steve Jackson. Essentially, the idea can be summed up as "crit or die," or what I like to call "crit or get off the pot."

We also solicit feedback from you about romance in your games and at your table. What have you noticed works well, not so well, or not at all? What makes things awkward? Do things get weird when a couple comes to the table and a romantic tangent comes along? Let us know what you think.

Carry on, citizens!

Fixing Old Stuff and Posting New Stuff...

Okay. Here's the deal.

You probably noticed the wonkiness of the last month. No worries! The Deadboys aren't living up to their namesake. Even if we were, there are plenty more to take our places. Heck, the bereavement pay for surviving relatives alone makes it worth the crazy crap you see when you leave the 'Burbs. Or even in the 'Burbs, for that matter. I saw a Juicer the other day that's going to be in my nightmares for a while. Yikes.

Anyway, I'm going to take down Episode 29, because I've heard that it's not working right. Credit goes out to Dave Folmsbee for pointing out the problem--for some reason, the link only a few seconds of audio. I tried to fix it, but it's not working in my podcast aggregator, either. So, yeah. I'm going to take that down and put it back up as soon as I post this, as well as Episode 30.

That's all the news for now. Carry on, citizens!

Friday, September 25, 2015

Episode 28 - Somebody Blew Up Our Recording Studio

Greetings, everyone!

Sorry this is coming out so late. As I explain in the episode, we had to record from the sub-sub-sub basement in a back quadrant of Section D, so you know what that's like. Kind of noisy and we only get mono recording capabilities. But be that as it may, we still wanted to get you something this week!

Realistically, there isn't much going on this week, as I'm still trying to establish a firm communications link with Palladium. As soon as that comes to life, I'm sure we'll be able to furnish you with a lot more up-to-date information and exciting speculation as to what's going to happen in the future. As it is, there are a lot of really fun things on the horizon, all of which will be great to stroke beards (real or imagined) for months to come.

As always, the Coalition States appreciates your time and loyalty. Keep checking back!
Carry on, Citizens.

P.S.: Last week's release of LOT16 is behind schedule due to the D-Bee attack. We've got people working at a fairly quick pace to repair the broadcast facilities so we can get that out, but we may not be able to put that out until a little bit later. Look for it next week, or at least an update as to what's become of it.

Sunday, September 13, 2015

Episode 27 - The Deadboys are Going Rogue!

Hello again, Citizens!

First off, I (Jeff) want to apologize for this post being late. I've been having some technical difficulties and haven't been able to get it up until now.

So, here's the question of the day. How useful is a rogue, really? When you've got a barbarian that has an absurd amount of M.D.C., how big a role does a rogue character play within a party?

As Matt points out, Palladium makes a huge rules distinction between fighting classes like a barbarian and a roguish/thief class: one of the main ones is that if you want to play a roguish character, one thing you can't really do is get hit. Palladium is good about limiting the power of a rogue, but what about a barbarian? Listen as we chat about how other players can work with a combat-heavy character that can "discover" all the traps within a dungeon for themselves and contribute to the story.

Carry on, citizens.

Saturday, September 5, 2015

The CDAPS: LOT 16, Episode 2

Greetings, citizens and my most sincere apologies.

I know I've not been very good to get these episodes out on time--I try to have everything posted early each Friday morning, but that rarely seems to happen nowadays. No, it isn't intended to be a satire of Palladium Books and the delays that seem to plague a lot of its projects. It's just that . . . well, I (Jeff) kinda forget about stuff until very late Thursday night. That being said, I'm going to try doing better in the future (knocking on wood).

That being said, we hope you enjoy the second part of LOT 16, the first campaign brought to you by the Coalition Deadboys Actual Play Series.

We live for feedback, so if you feel so inclined, please give us a rating on iTunes, leave comments here or get involved in the community on g+. We're also on Facebook, Obsidian Portal and You can also send us an email directly at

Until next time, keep clear of the mutagenic goo and keep your heads down.

Carry on, citizens.

Friday, August 28, 2015

Episode 26 - Board Games!

Greetings, Citizens!

Every once in a while, there comes a time when RPGs just don't work within a group for some reason. Maybe one or two people in the group are self-conscious about playing in character. Maybe they're just not keen on the idea of role playing. Whatever the case is, board games are a great go-to for a lot of gamers looking for a self-contained experience.

Today's special guest, Kelly has created a multiplayer game called Realm Warfare. Although it may have been inspired by chess initially, this game takes all the chess-like concepts and turns them up to eleven. And puts them in a fantasy setting. We also talk about various games that we like and why we like them, but the meat of the episode focuses on Realm Warfare.

Kelly is looking to get a Kickstarter going when he knows he has some support behind the idea, so go to the Facebook group and join so he can know how many people are interested in getting this off the ground.

Again, here is the link to the Realm Warfare group on Facebook. Once he gets enough people in the group, he'll launch the Kickstarter. Until then, you can go to the Realm Warfare website to learn more about the game.

Until next time, carry on, citizens.

Friday, August 21, 2015

The CDAPS: LOT 16, Episode 1

Greetings, Citizens.

We've promised. We've delayed. We've promised some more. We've insinuated its imminent arrival. We've delayed more. But the time has finally come. The Coalition Deadboys Podcast is proud to present the inaugural episode of of the Coalition Deadboys Actual Play Series.

To start the festivities off on the right foot, we're pleased to bring you the first episode of LOT 16; some of you may recall this as the game Matt was running when we first began this podcast. Come enjoy the madness his games include, and the story that sweeps you away.

As mentioned, this will be the first in a series of Actual Play podcasts. Right now, the plan is to release them on weeks we don't have a regular regular episode scheduled. Also, you'll notice that there isn't much "table chatter" compared to what you experience in real life. There's a good reason for that. The amazing guys over at the Mad Adventurers' Society--more specifically, the guys at Potelbat provide what they call "the good bits version" of their tabletop adventures on Potelbat YALP (Yet Another Live Play). If you enjoy the kind of discussions we have on our show, you should absolutely go check out Potelbat. I've been listening to them for quite a while, and they hit many interesting topics.

Anyway, there you have it! The very first installment in what will (hopefully) become a long-running tradition in the Coalition States Propaganda Department of Public Information.

Carry on, Citizens!

Thursday, August 13, 2015

Episode 25 - Like an Over-Saturated Super-Sponge

Greetings, Citizens.

Has it been two weeks already? The time really goes by quickly here in the Deadboys Studios.

Anyway, in discussing what to talk about this week, we came up with an interesting topic: what is it with all the superhero stuff? There are good points on both sides of the argument about whether we've got too much or not enough. But for the sake of argument, let's take a deeper look at it.

It's interesting to look at how the culture has come to dominate the media in the last ten or so years, but we should also be asking ourselves whether we're setting ourselves up to just get burned out. Being careful about re-running the same campaign is a given, but sometimes campaigns (especially in a game with a long-standing group) need some spice to them. Take a listen for what we have to say about this, and some good storytelling ideas, as well. As always, this is an interesting topic.

Carry on, Citizens.

Saturday, August 1, 2015

Episode 24: Where is Everybody?

Sorry for the late posting, everybody.

This week's episode is quite short, as Matt is away on a family vacation, and I'm sure you don't want me to just ramble on about gaming for an hour. That'd get boring really quick. Plus, I'm personally not in a good position to record a full episode right now. It's unfortunate, but it's true.

Also, an update on the Kickstarter we promoted last time: unfortunately, Metahumans Rising did not reach its goal, but I'm hoping that its creator will tweak things and try again soon, as it looked and sounded like great fun with a lot of great roleplaying potential.

Anyway, there's not much here. Next time, we'll try to have a GenCon Redux and a 25th Episode Extravaganza!! Don't miss it!

Carry on.

Tuesday, July 14, 2015

Episode 23 - Metahumans Rising and Other Strangeness

Greetings, subjects!

And yes, you read that right. The Coalition has reorganized slightly, and you've all lost your citizenship. the best way to get it back is to back the Metahumans Rising Kickstarter, as it's the fastest and lets the CS know your information. Or we could get it the old-fashioned way. But that involves a lot more bullets, so it's better for all of us if you go look at the Kickstarter.

But today, you're in for a treat. We have with us the creator of said project, and he answers questions and gives insight into what makes Metahumans Rising such a great and unique game. (Spoilers: the mechanics are different than most games out there!) There are a lot of reasons to be interested in this game, and we were pleased to have him on the show.

After letting Dave get back to his normal life, the three of us (again, you read that right. Jeff and Matt are joined today by Matt's player, Lee) discuss different systems that we'd be interested in playing, the various reasons we'd like to play them, etc. In all, I think this is our best episode yet, and I hope you enjoy it!

Also, by way of housekeeping, we're planning on using this episode as this week's release, and resuming two weeks from Friday. That means you can look for a new episode on or very close to July 31.

Carry on, Subjects!

Saturday, July 11, 2015

Short Hiatus and a Kickstarter Project

Hello, everybody.

Well, since today is Saturday, you probably guessed that something's a little off this week. Without getting too bogged down in specifics, let me just say that we weren't able to record an episode for you this week. :( However, we're planning on being back next week, and we're in the process of putting together an interview with the creator of Metahumans Rising, a project that's been on Kickstarter now for a couple weeks.

That's the other thing I wanted to mention in this week's blog--Metahumans Rising can provide players with a lot of similar experiences as Heroes Unlimited and its expansions, but it uses a different system. It focuses on the Bronze Age of comic books, and encourages players to experiment and flesh out their character's backstory with a mechanic called Willpower. This allows characters to do things they couldn't normally do, much like Force/Destiny Points do in FFG's Star Wars game. Another thing that Metahumans Rising offers is what the creator calls a "complete incomplete setting." The world is complete in that it has places and features like North America, full cities, corporations and organizations, but the world is also incomplete because it needs players and characters to function. At the GM's discretion, organizations, people, corporations and anything else can be changed or overlooked to serve the story, and therefore the world can be as broad or as focused as you and your group would like.

Personally, one of the things I look forward to seeing the most out of this game is the character creation aspect. I do like the fact that in Heroes Unlimited there's no beefcake guy out there with a big S on his chest that swoops in all the time. Fortunately, Metahumans Rising looks like it vies for a more balanced approach between external and internal conflict--something the very best comics are able to master beautifully.

If I haven't linked to it enough already, you can go to to pledge support for this project. It's going to be great.

Anyway, that's really all there is this week. As far as Kevin's weekly update, I'm going to assume he was on a caffeine high when he wrote it, since he says he was up until 3:00 A.M. finishing work on Robotech: Expeditionary Forces. That's work ethic right there. However, he also wanted to spread the word about the deadline extension for Christmas in July Grab Bags, now running through Monday. I personally haven't gotten one of these (funding issues), but have been assured that they are AMAZING to get. Therefore, I would encourage each and every one of you that has the chance to take a long, hard look into picking one (or two) of these up.

That's about all I have to say. Carry on, citizens.

Friday, June 26, 2015

Episode 22 - The Players of Atrophy


Today, we're back to our standard--just Jeff and Matt on this one, but we actually did a good job of it!

There were a lot of S.D.C. items this week, but the weekly update came out after we recorded, so we weren't able to analyze that. We also address listener mail before launching into the topic of conversation for the week.

The topic this week is simple, but it's one that not a lot of GMs want to discuss: players who aren't causing enough disruption to get themselves kicked out of the game, but enough of a ruckus to slow and stop the game in progress. Matt cites three specific archetypes he's seen, and we discuss the pros and cons of having each kind of player in your game, as well as some actual-play stories we remember from back in the day.

Anyway, that's it for this week. I hope the delay of a couple hours wasn't too onerous for you, fair listener.

Carry on, citizens.

Friday, June 12, 2015

Episode 21 - In Which We All Meet at Space-Arby's

Greetings, Citizens!

And is this the normal font? It looks weird this time around for some reason...

Anyway, we have a very special treat for you today, and not just for the simple fact that the episode is about half the length of a normal one. This week, we have two, count 'em, two guests to discuss the creation process of a RPG. If you've never really considered what goes into a system or setting, this will be a big eye-opener.

Carry on, Citizens!

Saturday, May 30, 2015

Episode 20 - Palladium Open House Redux, then Bob Walks Into a Bar

Greetings again, Citizens!

It's been far too long, I know. However, I hope we'll make up for it this time because we have the Magnificent Maddie along with us!

Anyway, Matt was at the Palladium Open House; and if you were there, odds are you saw him passing out cards with our information on them. Feel free to pass those cards along, and spread the love of Palladium's games. The system may not be the most popular, but hey, they sure know how to create an immersive environment for players, right?

Finally, after an overview of the fun Maddie and Jeff missed, the conversation moved toward a slightly different track: how do you get your players together in the first place? You could have them all get together in a bar, but how cliche is that? Really! Each of us take it in turns to offer ideas as to what can be a good solution to this, but as you know, we're not the ultimate authority on things of this nature. . . . yet. Please offer feedback on g+, Facebook, Twitter, on our email address, or anywhere else you might be able to find us. Seriously, we love doing this show, but we realize it's not just for us, it's for you--so we can share our passion for these games with you.

Also, I want to do two things here. I want to apologize for the terrible sound quality. As I've mentioned many times before, the recording equipment I have is twitchy at the best of times, and downright unusable at the worst. But that also segues wonderfully into the other thing I wanted to mention, and that is a gigantic shout-out to friend of the show, Gilstam, A.K.A. Dave. I also gave you a special mention before the episode started. That's irony for you! You realize that your recording quality is far below where you'd like it to be, then UPS brings you new equipment (and a new book to burn through!

Anyway, I think I've taken enough of your time tonight. Have a relatively safe night, citizens.

Monday, May 18, 2015

Running a Little Behind, and an Announcement

Running a little behind is better than being a little running behind...

With all the action happening in the past week with Matt being at the Palladium Open House and Jeff being at his writing conference, we naturally weren't able to get an episode out. However, that doesn't mean we weren't thinking of you!

First of all, we'd like to thank all those who played in Matt's games during the Open House. Feel free to hop on here and leave feedback about your experience and tell us what you did and didn't like.

Also, we're pleased to announce that Howard Tayler's Kickstarter is finished now, as you can see from the lack of advertisement above. I hope all of you had time to at least take a look at it, if you weren't able to pitch in and support the project. It really looks like it'll be awesome.

Now, you may be wondering what else we could possibly be preparing for you. Fortunately, we have something quite exciting. As previously mentioned, Matt was able to make it out to the Open House, and was able to get at least one interview in during his time there. With whom, you ask? It's with this guy a few of us might have heard of: Kevin Siembieda. We'll post this interview as soon as we can.

Other than that, we just wanted to apologize for the slight delay in getting an episode out, but we promise that one is on its way.

Carry on!

Friday, May 1, 2015

Episode 19 - The Ears of a Roleplaying Game

Greetings, Citizens!

It's been fairly busy at Deadboys HQ, what with all the public executions normal things and all. Sorry for getting this to you a little later in the day than normal as a result, but hopefully you like it all the more!

Today, we're pleased to bring you our first Double Feature in a while. For the first topic, we discussed something that is destined to be in every roleplaying game, no matter what the topic, setting, time period or even game designer—if you guessed dice, you're wrong, and we'll invite you to the next round of executions barbecues we have. Naturally, we're talking about the NPC; which, like the ears are often some of the most overlooked parts of the body. Palladium or not, the NPC is going to be a mainstay in any RPG. In our first part of the double feature, we look at things to do and things to avoid when using an NPC. Naturally, if you have suggestions or comments or things we just forgot, please let us know on g+ or in the comments below.

Our second feature is one that we're sure every Palladium player—regardless of how long you've been playing—will love. Ever wonder how to make a workable character in about 15 minutes when the average is three to four hours? Well, Matt is willing and able to give you all the information you need to get that character cranked out. Now, instead of spending those four hours making a single character, you can toss out 16 of them.

In the meantime, behave yourselves, citizens. Take a trip over to Kickstarter and support our friend Howard Tayler. Also, if you haven't checked out his site, go over and read some Schlock Mercenary and get a feel for what it's all about.

Lastly, we're planning on beginning to release Actual Play episodes on the podcast feed next week, so if you've been looking for a place to listen to these adventures you've heard so much about, you'll soon be in luck!

Carry on, citizens.

Friday, April 17, 2015

Slight changes to the site...

Some of you may have noticed already, but the Coalition Deadboys site has a couple new features. These odd relics of days gone past are called "Advertisements." We've tried making them as minimally invasive as possible, but I'm sure you have noticed them nonetheless.

The reason for doing this is twofold. First, let me assure you that the ad revenue we earn from this will go toward bettering the podcast, first and foremost through the purchase of better equipment. Neither Matt nor I are doing this for financial gain; we do this podcast because we love the games Palladium puts out and because we want to share that passion with as many people as we can. Second, in the interest of always improving and bringing you the best content possible, we feel it would be great for us to make it out to as many events as possible and try to get interviews with the movers and shakers over at Palladium Books. For example, if we're able to earn enough through ads, one or both of us could attend GenCon and get interviews, get recordings of live plays and anything else you'd want.

Naturally, we're hoping that you'll support us in this. If you have any concerns, questions, comments or snarky remarks to send our way, please let us know either as a comment or in an email to

Carry on, citizens!

Episode 18 - Story Time!

Greetings, Citizens!

It's good to be back in the adequate glow of the Burbs with you, just as we're sure you're glad to be back here.

One of the most common questions I (Jeff) get asked as a writer is where I get my ideas. Oddly, one of the more common questions GMs can get is the same. In this episode, we look at the question of scenarios and stories. After all, we're all in it for a good story, right? Let's start off with a picture:

This can pretty much sum up the GM/Player dynamic during a scenario, but it doesn't have to. Today, Matt and I go into what makes a good scenario, one idea of how to build one and we even build one for you. Nothing's too good for you!

Until next time, keep the feedback messages and comments coming--soon, we may have a mailbag episode and read your messages on the show. So if you have anything to say, please don't hesitate to send us an email and ask a question, tell us how you deal with a certain situation or anything else you might want to mention. Also, don't forget that any exposure you can give us through a rating on -iTunes is greatly appreciated. While we appreciate 5-star reviews, give us as many (or as few) as you think we're worth, and tell us how we can improve! We always want to improve the show, and are always trying to find new ways to do it.

Carry on, citizens!

Friday, April 3, 2015

Episode 17 - If I Could Save Time in a Bottle

Greetings, Citizens.

It's a lovely day in Chi-Town, and we're sure your CS-issue food rations are just great. If not, report to the nearest military officer. He'll take care of you.

This week, Matt and Jeff discuss Ley Line Walkers and all they bring to Rifts Earth. Plus, they continue from the Job Fair to the Palladium Travel Agency to Rifts England, where Temporal magic flows. Time is an interesting thing, and it was a fun discussion to have.

As always, remember to leave plenty of comments and feedback. You can leave them here, or send us an email at, and we'll get back to you as soon as possible. You can also tweet us @CSDeadboys or get in touch with us via the Palladium forums. We have our own sub-forum there, but it's like having a new couch. It takes some time getting used to it, but eventually, you'll wonder how you ever did without it. Feel free to post new threads, new topics or to add to existing ones.

Also, if you want us to talk about something specific, please let us know so we can get on it. Whether it's related to Palladium or not, we want to know what you want, so you can enjoy the show more. Also, if you are an author or game designer and want us to review or critique your stuff, we'll more than gladly feature you on the show. Just send us an email, and we'll get the ball rolling.

Thank you, and carry on, citizens.

Friday, March 20, 2015

Episode 16 - It's a Bird! It's a Plane! It's a One-Off Adventure!

Greetings once again!

Fellow citizens, a listener pointed out something important to us recently: we talk about Rifts a lot. But what about the other games within the Megaverse? Well, to that I say, look, up there in the sky! It's a bird! It's a plane! No! It's Heroes Unlimited!

Heroes is probably one of the first systems most Palladium gamers learned, and it's still one of the most popular—and for good reason. And with the current environment regarding superheroes at box offices everywhere, the system has the potential to take itself to new heights!

But naturally, we can't shut ourselves up there. Another question we wanted to answer in this episode is what to do about one-off adventures; that is, for those of you just coming into the RPG world, an adventure you run in a single session. A lot of people have trouble thinking of a "small campaign" to create, because they think they're wasting a good storytelling opportunity. Well, Nathan will set you straight this week. He's run a lot of one-off adventures, and knows what he's talking about. If you're keen to learn how to make the most out of your superpowers, how to run better one-offs or to combine the two and make the most out of your superpowered one-offs, have a listen!

Carry on, citizens.

Monday, March 9, 2015

Episode 15 - Cross-classing, but with Logic Included

Greetings, citizens.

Although it's a couple days late, I like to think this week's episode is jam-packed full of great propoganda information and discussion for you to take to the proverbial bank.

Because we ran a little long on this episode, you can expect the Palladium Travel Agency, Creature Feature and Job Fair next time when we can do each segment its due attention.

That's all for now. Carry on, citizens!

Monday, February 23, 2015

Just a Reminder

Greetings, Citizens.

I just wanted to remind you that there's just one week remaining for the Epic Hero and Villain Feat Cards kickstarter. If you haven't already, you should absolutely check it out. It looks like it's going to be the best thing to help even out gameplay between over- and under-powered players at your table. Not to mention add a cinematic flair to your entire experience.

While I have you here, I'd also like to let you in on a little news from the Megaverse. If you haven't already, you can check out Kevin's weekly update (since we didn't have it when we recorded). It looks like they've got their hands full with the logistics of getting books released and getting events scheduled. Kevin even got a podcast interview in, but not with us!!! We should petition him for something like that.

Anyway, those are the two pieces of propoganda information I wanted to leave you with today.

Until next time, carry on, citizens.

Friday, February 20, 2015

Special Episode! Epic Hero and Villain Feat Cards Kickstarter!

Greetings, citizens.

We're stopping by again today because we just got a communique from a listener with a project--and an awesome one, at that. He calls it Epic Hero and Villain Feat Cards, and has created them to enhance the tabletop RPG experience for all involved by making it less of a hack-and-slash "adventure" to a cinematic story that balances power between all the PCs and the GM. I'm personally really excited about this one, and hope you are, too.

As always, here is the episode if you want to listen to it here on our site:

Click here to go to the Kickstarter page and check it out.

That's all I've got for today. Until next time, carry on, citizens.

Episode 14 - We Can't Call Them Jedi, But...

Greetings, citizens!

It's been a mere two weeks since our last communique, and this time we're pleased to present the Order of the Cyber Knights!

If you're not familiar with Rifts earth or the Cyber Knights, just read the title one more time. It's pretty accurate.

Now, I can't speak for Matt, but I had a great time discussing this. There are so many things that a Cyber Knight can do that no other O.C.C. can do, and rarely can a player or NPC be as powerful as they are as a Knight.

And for those of you who are Star Wars fans, we draw a lot of comparisons between the Jedi and Cyber Knights. Of course, you can just as easily do it with King Arthur and his Knights of the Round Table.

Anyway, enjoy the episode.

Carry on, citizens!

Friday, February 6, 2015

Episode 13 - Hitting the Forums

Greetings, citizens.

Well, you asked for it. Here it is. In this episode we discuss one of the hottest topics on the forums: what can Palladium do better? What are some ways the company can make their games better? After all, as players and fans of the Palladium Megaverse, we have an investment in the company, whether that means a financial investment or just a psychological one.

We also have a triple-threat this time. We took time for a Palladium Travel Agency, Creature Feature and a Job fair of sorts—that is, we kind of smash them all together to feature the Coalition States. In lieu of the episode that never was, we felt it was about time to give you at least a brief overview of what makes this Megaversal presence what it is.

As always, here's the link:

You can also download the episode from here, from iTunes or from your favorite podcatcher. But wherever you get it from, please be sure to take just two minutes and leave a rating and a comment. Even if it's not all that good, it'll start a trend. It'll help the podcast get noticed, and soon we'll have more Palladium fans and players than ever. After all, that'll give us all more chances to game, right?

Until next time, carry on, citizens.

Tuesday, January 27, 2015

Episode 12 - Holy Entomophobia, Batman!

Greetings, Citizens.

First things first: I am deeply sorry for the delay in getting this episode out to you. We had some more technical issues than expected this time, but they were fixable this time.

One word: Bugs.

This is a continuation of episode 11, and it's jam-packed with bugs--we cover a race, a few critters and even give you a few ideas as to what you could do to spice up other games, like Heroes Unlimited.

There's not much else to say. Again, sorry for the delay; hopefully, the next episode will be on time. We've recorded it already, and I'm anxious to start working on it.

But until next time, carry on, citizens.

Saturday, January 10, 2015

Episode 11 - Back in My Day...

Greetings, Citizens.

Sorry for the short delay. Real life interfered once again, as it always tries to do, and the Xiticix were fairly insistent this time with their incursions.

However, I am pleased to present the first in a two-part episode of the Coalition Deadboys Podcast! In this part, our topic revolves around the age of players. Playing with a fairly young group? Awesome. Playing with a group of ... more experienced players? A good mix? Welcome. Matt and Nate share their experience GMing with a wide variety of people and groups.

Enjoy, and carry on, citizens.