Tuesday, July 14, 2015

Episode 23 - Metahumans Rising and Other Strangeness

Greetings, subjects!

And yes, you read that right. The Coalition has reorganized slightly, and you've all lost your citizenship. the best way to get it back is to back the Metahumans Rising Kickstarter, as it's the fastest and lets the CS know your information. Or we could get it the old-fashioned way. But that involves a lot more bullets, so it's better for all of us if you go look at the Kickstarter.

But today, you're in for a treat. We have with us the creator of said project, and he answers questions and gives insight into what makes Metahumans Rising such a great and unique game. (Spoilers: the mechanics are different than most games out there!) There are a lot of reasons to be interested in this game, and we were pleased to have him on the show.



After letting Dave get back to his normal life, the three of us (again, you read that right. Jeff and Matt are joined today by Matt's player, Lee) discuss different systems that we'd be interested in playing, the various reasons we'd like to play them, etc. In all, I think this is our best episode yet, and I hope you enjoy it!

Also, by way of housekeeping, we're planning on using this episode as this week's release, and resuming two weeks from Friday. That means you can look for a new episode on or very close to July 31.

Carry on, Subjects!

Saturday, July 11, 2015

Short Hiatus and a Kickstarter Project

Hello, everybody.

Well, since today is Saturday, you probably guessed that something's a little off this week. Without getting too bogged down in specifics, let me just say that we weren't able to record an episode for you this week. :( However, we're planning on being back next week, and we're in the process of putting together an interview with the creator of Metahumans Rising, a project that's been on Kickstarter now for a couple weeks.

That's the other thing I wanted to mention in this week's blog--Metahumans Rising can provide players with a lot of similar experiences as Heroes Unlimited and its expansions, but it uses a different system. It focuses on the Bronze Age of comic books, and encourages players to experiment and flesh out their character's backstory with a mechanic called Willpower. This allows characters to do things they couldn't normally do, much like Force/Destiny Points do in FFG's Star Wars game. Another thing that Metahumans Rising offers is what the creator calls a "complete incomplete setting." The world is complete in that it has places and features like North America, full cities, corporations and organizations, but the world is also incomplete because it needs players and characters to function. At the GM's discretion, organizations, people, corporations and anything else can be changed or overlooked to serve the story, and therefore the world can be as broad or as focused as you and your group would like.

Personally, one of the things I look forward to seeing the most out of this game is the character creation aspect. I do like the fact that in Heroes Unlimited there's no beefcake guy out there with a big S on his chest that swoops in all the time. Fortunately, Metahumans Rising looks like it vies for a more balanced approach between external and internal conflict--something the very best comics are able to master beautifully.

If I haven't linked to it enough already, you can go to https://www.kickstarter.com/projects/housedok/metahumans-rising to pledge support for this project. It's going to be great.

Anyway, that's really all there is this week. As far as Kevin's weekly update, I'm going to assume he was on a caffeine high when he wrote it, since he says he was up until 3:00 A.M. finishing work on Robotech: Expeditionary Forces. That's work ethic right there. However, he also wanted to spread the word about the deadline extension for Christmas in July Grab Bags, now running through Monday. I personally haven't gotten one of these (funding issues), but have been assured that they are AMAZING to get. Therefore, I would encourage each and every one of you that has the chance to take a long, hard look into picking one (or two) of these up.

That's about all I have to say. Carry on, citizens.