Wednesday, March 30, 2016

The CDAPS: LOT16, Episode 7a

Greetings, citizens!

It's not often that you can get a rowdy group like this to work so well together. The players work well together, too. Join us today for the first half of the seventh session, "Im-PACK-t on Society!"

Carry on, citizens!

Episode 38 - The Heat of Battle!

Greetings, Citizens!

Question: What happens when your favorite Deadboys don't manage to post an update to their blog for a freaking WEEK AND A HALF?
Answer: Two updates in a day! Woo hoo!

This topic is one we've been asked several times to address. What do you do to speed up combat?

Let's be honest, we all want the hot intensity of a Gorge R.R. Martin battle scene or some climactic battle from Brandon Sanderson, but sometimes the excitement of the scene falls apart because of a really slow pace. But that's not actually your fault, nor is it that of your players! Even the system isn't completely to blame. The real issue here is how you can work within the existing framework of the game to allow for the fast-paced, exciting battle you want.

Granted, we're not experts in … well, pretty much anything, but we've got some experience. We this episode will hopefully give you a few tips and tricks to speed up combat and make it more exciting while still maintaining the epic, heroic feel you're (probably) aiming for.

Carry on, citizens!

Monday, March 14, 2016

The CDAPS: LOT16, Episode 6b

Greetings, Citizens!

Welcome to another CDAPS episode! This week, we're proud to bring you a story entitled "Red Ed's Redemption." Also, there's an epic epilogue … of sorts. The story ain't over, but you can see things starting to come together.

Thursday, March 10, 2016

Episode 37 - History Lessons!

Greetings, Citizens!

Yes, I'm late. I know. I'm flaying the skin off my own back in penance right now. Again. I promise it won't happen for at least three more hours.

Anyway, we have a fun-filled episode for you today, and that's partially because it was left up to the Fates. Some of you (many?) have asked us to talk about some of Matt's previous games and flesh out the story lines and other things about the campaigns. Well, today's your lucky day!

As you can probably tell, we really enjoyed making this episode. You can probably also tell that we only scratched the surface with this one, so we're considering making it an occasional feature. That'll also make it so you can understand what's going on in our CDAPS episodes if things get too … rowdy.

Until next time,
Carry on, Citizens.

Wednesday, March 2, 2016

The CDAPS: LOT16, Episode 6a

Greetings, Citizens!

Sorry for the slight delay … but hey! We're all fans of Palladium. We should be used to slight delays, right? (Sorry, Kevin.)

Regardless, allow us to present to you this week's installment of the LOT16 story, "Closing the Fissure." The group can get a little rowdy at times, but trust us, there is a lot of really good story going on.

Until I'm late updating again, carry on, citizens!