Showing posts with label GMing. Show all posts
Showing posts with label GMing. Show all posts

Sunday, August 27, 2017

  Greetings Citizens-
  Your beloved and caring government is back in action, bringing you reports from the mega-verse.  Here is episode 53.
   Reminder that episode 52 is our CS Deadboys Live, broadcast from the site, and you can still watch it on Facebook, and archive.org., if you like.
   Continuing our previous discourses, this will be the 3rd installment of the War With Tolkeen.
   Enjoy.  And thank you for your patience, and your support.

   https://archive.org/details/CSDB53
  
  

Wednesday, October 26, 2016

FEAR!!!

Greetings, citizens!

Ghosts and goblins everywhere...
Life's no fun without a good scare...
Come with us and you will see
This, the Coalition Deadboys Halloween special!



We're glad to present you with a special guest host today: the legendary Joe! It's great to welcome him back for this episode, especially given that we wanted to do something special for Halloween.

So, what is fear? What scares you? In a game, we're used to fighting goblins, kobolds, banshees and all sorts of hellish creatures, but does that really scare you? In this episode, we go through what a GM can do that can unnerve a player, if not outright frighten them. Also, we talk about what scares us in other media.

Sleep well, Citizens.
Carry on.

Sunday, October 9, 2016

Episode 43 - Wait. What Happened to September?

Well, this sucks.

But I think all you out there in listener-land understand that September is a difficult time to figure out schedules for three people, what with college schedules, work schedules and life in general. Plus, when the CS leadership is sending you out on raids peacekeeping ops, we have to listen.

On tap for this week, we've got something a little different. Strictly speaking, it doesn't have to do with Palladium games, except peripherally. Some of the games you might expect based on our previous conversations, but you might be surprised by some of them.



Anyway, enjoy this week's episode. We're planning on getting back into a more regular recording schedule. I wonder how long it's been since I started saying that? If anyone can remember the first time, we can wire you 20 credits. All the rest of you are D-Bees!

Carry on, citizens.

Tuesday, June 21, 2016

Episode 41 - Archetypes we Love, Part One of … Many

Greetings, Citizens!

This week's topic is a beefy one, and one we know we'll not get to the end of in just one episode. So, we're going to break it up into several different parts. The trick is that we don't know when those other parts will come (Click the "archetypes" tag for the others as they become available).

Thieves. Tanks. Gandalf-ey wizards. Luke Skywalker. What do they all have in common? They're all based on a sort of archetype. In this episode, we start to scratch the surface of what archetypes we like and why we like them. Also, Matt gives us a good idea of what O.C.C.s and R.C.C.s are great fits for the type of character you might want to play. Well, as long as you tend to play along the same lines as Maddy and Jeff…


Carry on, Citizens!

Wednesday, June 1, 2016

Episode 40 - The Savage Rifts in Our Broadcasting Schedule

Hi, Citizens.

We really blew it last month, didn't we? I suppose it was inevitable, what with the end of the school year and all, plus trying to coordinate the schedules of three very busy people. Fortunately, Matt gets to do the coordinating. I (Jeff) just bring the computer and recording equipment.

Regardless, I'm sure you heard the news about the Rifts for Savage Worlds Kickstarter, which successfully funded (with over 54 times what they were aiming for). To be sure, it's an amazing time to be a fan of Rifts or any Palladium Books game.



Basically, we just spend a good share of the time geeking out about the fun times we've had in Savage Worlds systems, and things like that. It's a total nerdfest. But hey, that's what makes us fun, right? And Maddy's here, so she keeps Matt and I under control. Mostly.

Carry on, citizens!

Tuesday, April 26, 2016

Episode 39 - Cliques and You!

Greetings, Citizens!

So, first things first. Let's set the record straight. There are perfectly good explanations as to why we've not posted anything for such a long time. So the first: two weeks ago, I (Jeff) was going to post another CDAPS episode, but I had a seizure, and that threw pretty much everything off for me. It sucks, but they happen. Then in the middle of last week, I was planning to buckle down and get this episode ready and posted, I had a niece. She's cute as a bug, too.

Anyway, here we are again. We have the wonderful Maddy, the tolerable Matt and the insufferable Jeff in the CS broadcasting studio to discuss various aspects of cliques within roleplaying games and why they tend to pop up. Along with that, you'll get a taste of some of the epic fails we've seen as gamers and GMs in the past, too.

Again, I'm sorry about the delays. As fans of Palladium, we shouldn't be strangers to it, but it's still no fun when it happens. I'll try to do better in the future. (Kevin, please don't take that the wrong way. Love your stuff, keep it coming :) )

Carry on, Citizens!

Wednesday, March 30, 2016

Episode 38 - The Heat of Battle!

Greetings, Citizens!

Question: What happens when your favorite Deadboys don't manage to post an update to their blog for a freaking WEEK AND A HALF?
Answer: Two updates in a day! Woo hoo!

This topic is one we've been asked several times to address. What do you do to speed up combat?

Let's be honest, we all want the hot intensity of a Gorge R.R. Martin battle scene or some climactic battle from Brandon Sanderson, but sometimes the excitement of the scene falls apart because of a really slow pace. But that's not actually your fault, nor is it that of your players! Even the system isn't completely to blame. The real issue here is how you can work within the existing framework of the game to allow for the fast-paced, exciting battle you want.

Granted, we're not experts in … well, pretty much anything, but we've got some experience. We this episode will hopefully give you a few tips and tricks to speed up combat and make it more exciting while still maintaining the epic, heroic feel you're (probably) aiming for.

Carry on, citizens!

Friday, February 26, 2016

Episode 36 - We Suck, and That's Okay!

Greetings, Citizens!

The title kind of says it all, right? Everyone sucks at something (except for us--it's not like we're ever late putting out episodes…), and Matt brings a novel idea to the table this week: it's okay if you don't have mad skills in everything! We can all improve at something, even if we think we're perfect. Maybe especially then…

Except us. We're perfect.

So sit back and enjoy as we discuss some solid advice from Brandon Sanderson about … well, letting yourself suck.

Carry on, citizens!