Sunday, September 13, 2015

Episode 27 - The Deadboys are Going Rogue!

Hello again, Citizens!

First off, I (Jeff) want to apologize for this post being late. I've been having some technical difficulties and haven't been able to get it up until now.

So, here's the question of the day. How useful is a rogue, really? When you've got a barbarian that has an absurd amount of M.D.C., how big a role does a rogue character play within a party?

As Matt points out, Palladium makes a huge rules distinction between fighting classes like a barbarian and a roguish/thief class: one of the main ones is that if you want to play a roguish character, one thing you can't really do is get hit. Palladium is good about limiting the power of a rogue, but what about a barbarian? Listen as we chat about how other players can work with a combat-heavy character that can "discover" all the traps within a dungeon for themselves and contribute to the story.

Carry on, citizens.

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