Greetings, citizens!
Ghosts and goblins everywhere...
Life's no fun without a good scare...
Come with us and you will see
This, the Coalition Deadboys Halloween special!
We're glad to present you with a special guest host today: the legendary Joe! It's great to welcome him back for this episode, especially given that we wanted to do something special for Halloween.
So, what is fear? What scares you? In a game, we're used to fighting goblins, kobolds, banshees and all sorts of hellish creatures, but does that really scare you? In this episode, we go through what a GM can do that can unnerve a player, if not outright frighten them. Also, we talk about what scares us in other media.
Sleep well, Citizens.
Carry on.
Showing posts with label dead reign. Show all posts
Showing posts with label dead reign. Show all posts
Wednesday, October 26, 2016
Saturday, May 30, 2015
Episode 20 - Palladium Open House Redux, then Bob Walks Into a Bar
Greetings again, Citizens!
It's been far too long, I know. However, I hope we'll make up for it this time because we have the Magnificent Maddie along with us!
Anyway, Matt was at the Palladium Open House; and if you were there, odds are you saw him passing out cards with our information on them. Feel free to pass those cards along, and spread the love of Palladium's games. The system may not be the most popular, but hey, they sure know how to create an immersive environment for players, right?
Finally, after an overview of the fun Maddie and Jeff missed, the conversation moved toward a slightly different track: how do you get your players together in the first place? You could have them all get together in a bar, but how cliche is that? Really! Each of us take it in turns to offer ideas as to what can be a good solution to this, but as you know, we're not the ultimate authority on things of this nature. . . . yet. Please offer feedback on g+, Facebook, Twitter, on our email address, or anywhere else you might be able to find us. Seriously, we love doing this show, but we realize it's not just for us, it's for you--so we can share our passion for these games with you.
Also, I want to do two things here. I want to apologize for the terrible sound quality. As I've mentioned many times before, the recording equipment I have is twitchy at the best of times, and downright unusable at the worst. But that also segues wonderfully into the other thing I wanted to mention, and that is a gigantic shout-out to friend of the show, Gilstam, A.K.A. Dave. I also gave you a special mention before the episode started. That's irony for you! You realize that your recording quality is far below where you'd like it to be, then UPS brings you new equipment (and a new book to burn through!
Anyway, I think I've taken enough of your time tonight. Have a relatively safe night, citizens.
It's been far too long, I know. However, I hope we'll make up for it this time because we have the Magnificent Maddie along with us!
Anyway, Matt was at the Palladium Open House; and if you were there, odds are you saw him passing out cards with our information on them. Feel free to pass those cards along, and spread the love of Palladium's games. The system may not be the most popular, but hey, they sure know how to create an immersive environment for players, right?
Finally, after an overview of the fun Maddie and Jeff missed, the conversation moved toward a slightly different track: how do you get your players together in the first place? You could have them all get together in a bar, but how cliche is that? Really! Each of us take it in turns to offer ideas as to what can be a good solution to this, but as you know, we're not the ultimate authority on things of this nature. . . . yet. Please offer feedback on g+, Facebook, Twitter, on our email address, or anywhere else you might be able to find us. Seriously, we love doing this show, but we realize it's not just for us, it's for you--so we can share our passion for these games with you.
Also, I want to do two things here. I want to apologize for the terrible sound quality. As I've mentioned many times before, the recording equipment I have is twitchy at the best of times, and downright unusable at the worst. But that also segues wonderfully into the other thing I wanted to mention, and that is a gigantic shout-out to friend of the show, Gilstam, A.K.A. Dave. I also gave you a special mention before the episode started. That's irony for you! You realize that your recording quality is far below where you'd like it to be, then UPS brings you new equipment (and a new book to burn through!
Anyway, I think I've taken enough of your time tonight. Have a relatively safe night, citizens.
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Friday, May 1, 2015
Episode 19 - The Ears of a Roleplaying Game
Greetings, Citizens!
It's been fairly busy at Deadboys HQ, what with all thepublic executions normal things and all. Sorry for getting this to you a little later in the day than normal as a result, but hopefully you like it all the more!
Today, we're pleased to bring you our first Double Feature in a while. For the first topic, we discussed something that is destined to be in every roleplaying game, no matter what the topic, setting, time period or even game designer—if you guessed dice, you're wrong, and we'll invite you to the next round ofexecutions barbecues we have. Naturally, we're talking about the NPC; which, like the ears are often some of the most overlooked parts of the body. Palladium or not, the NPC is going to be a mainstay in any RPG. In our first part of the double feature, we look at things to do and things to avoid when using an NPC. Naturally, if you have suggestions or comments or things we just forgot, please let us know on g+ or in the comments below.
Our second feature is one that we're sure every Palladium player—regardless of how long you've been playing—will love. Ever wonder how to make a workable character in about 15 minutes when the average is three to four hours? Well, Matt is willing and able to give you all the information you need to get that character cranked out. Now, instead of spending those four hours making a single character, you can toss out 16 of them.
In the meantime, behave yourselves, citizens. Take a trip over to Kickstarter and support our friend Howard Tayler. Also, if you haven't checked out his site, go over and read some Schlock Mercenary and get a feel for what it's all about.
Lastly, we're planning on beginning to release Actual Play episodes on the podcast feed next week, so if you've been looking for a place to listen to these adventures you've heard so much about, you'll soon be in luck!
Carry on, citizens.
It's been fairly busy at Deadboys HQ, what with all the
Today, we're pleased to bring you our first Double Feature in a while. For the first topic, we discussed something that is destined to be in every roleplaying game, no matter what the topic, setting, time period or even game designer—if you guessed dice, you're wrong, and we'll invite you to the next round of
Our second feature is one that we're sure every Palladium player—regardless of how long you've been playing—will love. Ever wonder how to make a workable character in about 15 minutes when the average is three to four hours? Well, Matt is willing and able to give you all the information you need to get that character cranked out. Now, instead of spending those four hours making a single character, you can toss out 16 of them.
In the meantime, behave yourselves, citizens. Take a trip over to Kickstarter and support our friend Howard Tayler. Also, if you haven't checked out his site, go over and read some Schlock Mercenary and get a feel for what it's all about.
Lastly, we're planning on beginning to release Actual Play episodes on the podcast feed next week, so if you've been looking for a place to listen to these adventures you've heard so much about, you'll soon be in luck!
Carry on, citizens.
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Friday, April 17, 2015
Episode 18 - Story Time!
Greetings, Citizens!
It's good to be back in the adequate glow of the Burbs with you, just as we're sure you're glad to be back here.
One of the most common questions I (Jeff) get asked as a writer is where I get my ideas. Oddly, one of the more common questions GMs can get is the same. In this episode, we look at the question of scenarios and stories. After all, we're all in it for a good story, right? Let's start off with a picture:
It's good to be back in the adequate glow of the Burbs with you, just as we're sure you're glad to be back here.
One of the most common questions I (Jeff) get asked as a writer is where I get my ideas. Oddly, one of the more common questions GMs can get is the same. In this episode, we look at the question of scenarios and stories. After all, we're all in it for a good story, right? Let's start off with a picture:
This can pretty much sum up the GM/Player dynamic during a scenario, but it doesn't have to. Today, Matt and I go into what makes a good scenario, one idea of how to build one and we even build one for you. Nothing's too good for you!
Until next time, keep the feedback messages and comments coming--soon, we may have a mailbag episode and read your messages on the show. So if you have anything to say, please don't hesitate to send us an email and ask a question, tell us how you deal with a certain situation or anything else you might want to mention. Also, don't forget that any exposure you can give us through a rating on -iTunes is greatly appreciated. While we appreciate 5-star reviews, give us as many (or as few) as you think we're worth, and tell us how we can improve! We always want to improve the show, and are always trying to find new ways to do it.
Carry on, citizens!
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Monday, February 23, 2015
Just a Reminder
Greetings, Citizens.
I just wanted to remind you that there's just one week remaining for the Epic Hero and Villain Feat Cards kickstarter. If you haven't already, you should absolutely check it out. It looks like it's going to be the best thing to help even out gameplay between over- and under-powered players at your table. Not to mention add a cinematic flair to your entire experience.
While I have you here, I'd also like to let you in on a little news from the Megaverse. If you haven't already, you can check out Kevin's weekly update (since we didn't have it when we recorded). It looks like they've got their hands full with the logistics of getting books released and getting events scheduled. Kevin even got a podcast interview in, but not with us!!! We should petition him for something like that.
Anyway, those are the two pieces ofpropoganda information I wanted to leave you with today.
Until next time, carry on, citizens.
I just wanted to remind you that there's just one week remaining for the Epic Hero and Villain Feat Cards kickstarter. If you haven't already, you should absolutely check it out. It looks like it's going to be the best thing to help even out gameplay between over- and under-powered players at your table. Not to mention add a cinematic flair to your entire experience.
While I have you here, I'd also like to let you in on a little news from the Megaverse. If you haven't already, you can check out Kevin's weekly update (since we didn't have it when we recorded). It looks like they've got their hands full with the logistics of getting books released and getting events scheduled. Kevin even got a podcast interview in, but not with us!!! We should petition him for something like that.
Anyway, those are the two pieces of
Until next time, carry on, citizens.
Friday, December 26, 2014
Episode 10 - A Deadboys Christmas
Hello, everybody.
It's been quite a long time since we've been able to get anything out to you. Well, hopefully this episode is worth the wait. And naturally, since we're releasing this episode the day after Christmas, we thought it would be fitting to celebrate in the way only Deadboys celebrate: by talking about death.
Death takes many forms in a game, whether players assume it'll happen (as in Call of Cthulhu) or build themselves into a tank that's all but invincible. Regardless, if George R. R. Martin has taught us anything, it's that characters die. In this episode, you'll get our thoughts on the subject as it relates to role-playing games and other kinds of fiction. Please feel free to comment below, or send us an email at coalitiondeadboys@gmail.com. You can also tweet at us, find us on Facebook or on Google+. We're accessible through any of those outlets, so feel free to get in touch with us. Please feel free to start a comment thread below, as either Matt or I will answer it as soon as possible.
Thanks for your patience in this one. Sorry it took so long to come out.
Carry on, citizens!
It's been quite a long time since we've been able to get anything out to you. Well, hopefully this episode is worth the wait. And naturally, since we're releasing this episode the day after Christmas, we thought it would be fitting to celebrate in the way only Deadboys celebrate: by talking about death.
Death takes many forms in a game, whether players assume it'll happen (as in Call of Cthulhu) or build themselves into a tank that's all but invincible. Regardless, if George R. R. Martin has taught us anything, it's that characters die. In this episode, you'll get our thoughts on the subject as it relates to role-playing games and other kinds of fiction. Please feel free to comment below, or send us an email at coalitiondeadboys@gmail.com. You can also tweet at us, find us on Facebook or on Google+. We're accessible through any of those outlets, so feel free to get in touch with us. Please feel free to start a comment thread below, as either Matt or I will answer it as soon as possible.
Thanks for your patience in this one. Sorry it took so long to come out.
Carry on, citizens!
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Friday, October 24, 2014
Episode 7 - Social Contracts Players Sign
Hello, and and happy Halloween to you, human-enough subjects!
Real life seemed to try conspiring against us this time, but we showed it who was boss.
Anyway, I know I've said this before in a post, but I think this is one of our best episodes yet. Up to this point, we've been talking a lot about what a GM needs to do to engage players and things like that, but today, Matt had a great idea. What does a player need to do to fulfill their part of the social gaming contract? What is the social contract when it comes to gaming, and how does it even break? What are the effects if someone breaks it?
And somehow, we came back to talking about rules lawyers. What is it with those guys?
Anyway, we're glad to be back on track with our schedule. Sorry the Episode 6 came out so early—that was a mistake on my part, but one I'm not planning to repeat. Also, because real life played such havoc with the editing schedule, I wasn't able to include the additional feature in this episode. BUT, in lieu of that, we have a fun little section where we learn that Matt's dice really are cursed.
Sound effect provided by Raccoonimator on freesound.org.
Real life seemed to try conspiring against us this time, but we showed it who was boss.
Anyway, I know I've said this before in a post, but I think this is one of our best episodes yet. Up to this point, we've been talking a lot about what a GM needs to do to engage players and things like that, but today, Matt had a great idea. What does a player need to do to fulfill their part of the social gaming contract? What is the social contract when it comes to gaming, and how does it even break? What are the effects if someone breaks it?
And somehow, we came back to talking about rules lawyers. What is it with those guys?
Anyway, we're glad to be back on track with our schedule. Sorry the Episode 6 came out so early—that was a mistake on my part, but one I'm not planning to repeat. Also, because real life played such havoc with the editing schedule, I wasn't able to include the additional feature in this episode. BUT, in lieu of that, we have a fun little section where we learn that Matt's dice really are cursed.
Sound effect provided by Raccoonimator on freesound.org.
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