Hi, Citizens.
We really blew it last month, didn't we? I suppose it was inevitable, what with the end of the school year and all, plus trying to coordinate the schedules of three very busy people. Fortunately, Matt gets to do the coordinating. I (Jeff) just bring the computer and recording equipment.
Regardless, I'm sure you heard the news about the Rifts for Savage Worlds Kickstarter, which successfully funded (with over 54 times what they were aiming for). To be sure, it's an amazing time to be a fan of Rifts or any Palladium Books game.
Basically, we just spend a good share of the time geeking out about the fun times we've had in Savage Worlds systems, and things like that. It's a total nerdfest. But hey, that's what makes us fun, right? And Maddy's here, so she keeps Matt and I under control. Mostly.
Carry on, citizens!
Showing posts with label Introduction. Show all posts
Showing posts with label Introduction. Show all posts
Wednesday, June 1, 2016
Episode 40 - The Savage Rifts in Our Broadcasting Schedule
Labels:
book review,
character creation,
commentary,
Deadboys,
discussion,
Episode,
feedback,
gameplay,
gaming,
GMing,
Introduction,
Kickstarter,
M.D.C.,
news,
palladium,
palladium books,
rifts,
role-playing,
roleplaying,
rpg
Friday, October 24, 2014
Episode 7 - Social Contracts Players Sign
Hello, and and happy Halloween to you, human-enough subjects!
Real life seemed to try conspiring against us this time, but we showed it who was boss.
Anyway, I know I've said this before in a post, but I think this is one of our best episodes yet. Up to this point, we've been talking a lot about what a GM needs to do to engage players and things like that, but today, Matt had a great idea. What does a player need to do to fulfill their part of the social gaming contract? What is the social contract when it comes to gaming, and how does it even break? What are the effects if someone breaks it?
And somehow, we came back to talking about rules lawyers. What is it with those guys?
Anyway, we're glad to be back on track with our schedule. Sorry the Episode 6 came out so early—that was a mistake on my part, but one I'm not planning to repeat. Also, because real life played such havoc with the editing schedule, I wasn't able to include the additional feature in this episode. BUT, in lieu of that, we have a fun little section where we learn that Matt's dice really are cursed.
Sound effect provided by Raccoonimator on freesound.org.
Real life seemed to try conspiring against us this time, but we showed it who was boss.
Anyway, I know I've said this before in a post, but I think this is one of our best episodes yet. Up to this point, we've been talking a lot about what a GM needs to do to engage players and things like that, but today, Matt had a great idea. What does a player need to do to fulfill their part of the social gaming contract? What is the social contract when it comes to gaming, and how does it even break? What are the effects if someone breaks it?
And somehow, we came back to talking about rules lawyers. What is it with those guys?
Anyway, we're glad to be back on track with our schedule. Sorry the Episode 6 came out so early—that was a mistake on my part, but one I'm not planning to repeat. Also, because real life played such havoc with the editing schedule, I wasn't able to include the additional feature in this episode. BUT, in lieu of that, we have a fun little section where we learn that Matt's dice really are cursed.
Sound effect provided by Raccoonimator on freesound.org.
Labels:
commentary,
dead reign,
Deadboys,
discussion,
Episode,
feedback,
gaming,
gaming girls,
girl gamers,
Introduction,
M.D.C.,
palladium,
palladium books,
players,
q and a,
rifts,
robotech,
roleplaying,
rpg,
S.D.C.
Thursday, July 17, 2014
Episode 0 - Introductions and Why We're Here
After much ado (and more than a few glitches on the back-end, here it is! The Coalition Deadboys Podcast Episode 0!
This episode is mainly for the benefit of our listeners in that we want everyone to know basically what we're all about and what we want to get from the podcast. Jeff and Matt discuss why Palladium, their individual histories with the games of the Megaverse, and even go a little into character creation.
Toward the end of the episode, we discussed a little about a couple ideas for things that might end up coming down the pipeline, so stick around. Things are only going to get better from here.
Carry on, citizens.
This episode is mainly for the benefit of our listeners in that we want everyone to know basically what we're all about and what we want to get from the podcast. Jeff and Matt discuss why Palladium, their individual histories with the games of the Megaverse, and even go a little into character creation.
Toward the end of the episode, we discussed a little about a couple ideas for things that might end up coming down the pipeline, so stick around. Things are only going to get better from here.
Carry on, citizens.
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