Greetings, citizens.
First off, we apologize for the huge breaks between episodes. We're hoping this is still something you don't expect, but alas, life does get in the way sometimes. As much as nobody wants it to.
Today, it's just Matt and Jeff, discussing something we're thinking about each time a new book is released: How many splat books is too many? Not just that, but if Palladium is going to Rift-ify regions, where do they stop? Will we eventually have a RIFTS Phillipines?
Hopefully, you find the topic interesting, as we did. Feel free to drop us a line any which way you want, or leave us a comment below. We love hearing from you and we always try to reply.
Carry on, citizens.
Showing posts with label book. Show all posts
Showing posts with label book. Show all posts
Tuesday, April 4, 2017
Tuesday, December 22, 2015
Episode 33 - The Deadboys' Top Ten RIFTS World Books
Season's greetings, citizens!
Yes, I know we're a bit behind schedule, but fear not! With that slight delay comes (what we hope) is one of our best episodes yet!
The three of us were all excited to discuss our top three RIFTS world books (although we didn't set out to focus on RIFTS…), and that excitement shows through in a big way. This episode is certainly one where we want your input and feedback.
PLEASE comment below and tell us what your favorite world book(s) are and why. There have to be more opinions out there than just ours. Alternatively, you can send us an email at coalitiondeadboys@gmail.com and let us know. You can also send hate mail/flame mail/feedback to that address, too.
Again, thank you for your patience, and have a happy holiday!
Carry on, citizens.
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Monday, December 7, 2015
Episode 32 - Deutchland, Deutchland, Uber Alles!
Greetings, Citizens!
Today, we managed to make a trip across the Atlantic Ocean, and we're now in the beautiful New German Republic! And although they treat D-Bees with a little more respect than we do back home, it's almost like being back in Chi-Town! What with all the power armor … the three of us have been in mecha heaven!
Anyway, while recording this, the folks we hitched a ride with got a little tanked on the local brews and are now in the hands of the Splugorth. Can't really say I'm upset about it -- those guys were jerks. But still… I'm not sure how we're going to get back to the CS now. We'll check in again in about two weeks.
Until then, carry on, citizens.
Today, we managed to make a trip across the Atlantic Ocean, and we're now in the beautiful New German Republic! And although they treat D-Bees with a little more respect than we do back home, it's almost like being back in Chi-Town! What with all the power armor … the three of us have been in mecha heaven!
Anyway, while recording this, the folks we hitched a ride with got a little tanked on the local brews and are now in the hands of the Splugorth. Can't really say I'm upset about it -- those guys were jerks. But still… I'm not sure how we're going to get back to the CS now. We'll check in again in about two weeks.
Until then, carry on, citizens.
Saturday, July 11, 2015
Short Hiatus and a Kickstarter Project
Hello, everybody.
Well, since today is Saturday, you probably guessed that something's a little off this week. Without getting too bogged down in specifics, let me just say that we weren't able to record an episode for you this week. :( However, we're planning on being back next week, and we're in the process of putting together an interview with the creator of Metahumans Rising, a project that's been on Kickstarter now for a couple weeks.
That's the other thing I wanted to mention in this week's blog--Metahumans Rising can provide players with a lot of similar experiences as Heroes Unlimited and its expansions, but it uses a different system. It focuses on the Bronze Age of comic books, and encourages players to experiment and flesh out their character's backstory with a mechanic called Willpower. This allows characters to do things they couldn't normally do, much like Force/Destiny Points do in FFG's Star Wars game. Another thing that Metahumans Rising offers is what the creator calls a "complete incomplete setting." The world is complete in that it has places and features like North America, full cities, corporations and organizations, but the world is also incomplete because it needs players and characters to function. At the GM's discretion, organizations, people, corporations and anything else can be changed or overlooked to serve the story, and therefore the world can be as broad or as focused as you and your group would like.
Personally, one of the things I look forward to seeing the most out of this game is the character creation aspect. I do like the fact that in Heroes Unlimited there's no beefcake guy out there with a big S on his chest that swoops in all the time. Fortunately, Metahumans Rising looks like it vies for a more balanced approach between external and internal conflict--something the very best comics are able to master beautifully.
If I haven't linked to it enough already, you can go to https://www.kickstarter.com/projects/housedok/metahumans-rising to pledge support for this project. It's going to be great.
Anyway, that's really all there is this week. As far as Kevin's weekly update, I'm going to assume he was on a caffeine high when he wrote it, since he says he was up until 3:00 A.M. finishing work on Robotech: Expeditionary Forces. That's work ethic right there. However, he also wanted to spread the word about the deadline extension for Christmas in July Grab Bags, now running through Monday. I personally haven't gotten one of these (funding issues), but have been assured that they are AMAZING to get. Therefore, I would encourage each and every one of you that has the chance to take a long, hard look into picking one (or two) of these up.
That's about all I have to say. Carry on, citizens.
Well, since today is Saturday, you probably guessed that something's a little off this week. Without getting too bogged down in specifics, let me just say that we weren't able to record an episode for you this week. :( However, we're planning on being back next week, and we're in the process of putting together an interview with the creator of Metahumans Rising, a project that's been on Kickstarter now for a couple weeks.
That's the other thing I wanted to mention in this week's blog--Metahumans Rising can provide players with a lot of similar experiences as Heroes Unlimited and its expansions, but it uses a different system. It focuses on the Bronze Age of comic books, and encourages players to experiment and flesh out their character's backstory with a mechanic called Willpower. This allows characters to do things they couldn't normally do, much like Force/Destiny Points do in FFG's Star Wars game. Another thing that Metahumans Rising offers is what the creator calls a "complete incomplete setting." The world is complete in that it has places and features like North America, full cities, corporations and organizations, but the world is also incomplete because it needs players and characters to function. At the GM's discretion, organizations, people, corporations and anything else can be changed or overlooked to serve the story, and therefore the world can be as broad or as focused as you and your group would like.
Personally, one of the things I look forward to seeing the most out of this game is the character creation aspect. I do like the fact that in Heroes Unlimited there's no beefcake guy out there with a big S on his chest that swoops in all the time. Fortunately, Metahumans Rising looks like it vies for a more balanced approach between external and internal conflict--something the very best comics are able to master beautifully.
If I haven't linked to it enough already, you can go to https://www.kickstarter.com/projects/housedok/metahumans-rising to pledge support for this project. It's going to be great.
Anyway, that's really all there is this week. As far as Kevin's weekly update, I'm going to assume he was on a caffeine high when he wrote it, since he says he was up until 3:00 A.M. finishing work on Robotech: Expeditionary Forces. That's work ethic right there. However, he also wanted to spread the word about the deadline extension for Christmas in July Grab Bags, now running through Monday. I personally haven't gotten one of these (funding issues), but have been assured that they are AMAZING to get. Therefore, I would encourage each and every one of you that has the chance to take a long, hard look into picking one (or two) of these up.
That's about all I have to say. Carry on, citizens.
Saturday, May 30, 2015
Episode 20 - Palladium Open House Redux, then Bob Walks Into a Bar
Greetings again, Citizens!
It's been far too long, I know. However, I hope we'll make up for it this time because we have the Magnificent Maddie along with us!
Anyway, Matt was at the Palladium Open House; and if you were there, odds are you saw him passing out cards with our information on them. Feel free to pass those cards along, and spread the love of Palladium's games. The system may not be the most popular, but hey, they sure know how to create an immersive environment for players, right?
Finally, after an overview of the fun Maddie and Jeff missed, the conversation moved toward a slightly different track: how do you get your players together in the first place? You could have them all get together in a bar, but how cliche is that? Really! Each of us take it in turns to offer ideas as to what can be a good solution to this, but as you know, we're not the ultimate authority on things of this nature. . . . yet. Please offer feedback on g+, Facebook, Twitter, on our email address, or anywhere else you might be able to find us. Seriously, we love doing this show, but we realize it's not just for us, it's for you--so we can share our passion for these games with you.
Also, I want to do two things here. I want to apologize for the terrible sound quality. As I've mentioned many times before, the recording equipment I have is twitchy at the best of times, and downright unusable at the worst. But that also segues wonderfully into the other thing I wanted to mention, and that is a gigantic shout-out to friend of the show, Gilstam, A.K.A. Dave. I also gave you a special mention before the episode started. That's irony for you! You realize that your recording quality is far below where you'd like it to be, then UPS brings you new equipment (and a new book to burn through!
Anyway, I think I've taken enough of your time tonight. Have a relatively safe night, citizens.
It's been far too long, I know. However, I hope we'll make up for it this time because we have the Magnificent Maddie along with us!
Anyway, Matt was at the Palladium Open House; and if you were there, odds are you saw him passing out cards with our information on them. Feel free to pass those cards along, and spread the love of Palladium's games. The system may not be the most popular, but hey, they sure know how to create an immersive environment for players, right?
Finally, after an overview of the fun Maddie and Jeff missed, the conversation moved toward a slightly different track: how do you get your players together in the first place? You could have them all get together in a bar, but how cliche is that? Really! Each of us take it in turns to offer ideas as to what can be a good solution to this, but as you know, we're not the ultimate authority on things of this nature. . . . yet. Please offer feedback on g+, Facebook, Twitter, on our email address, or anywhere else you might be able to find us. Seriously, we love doing this show, but we realize it's not just for us, it's for you--so we can share our passion for these games with you.
Also, I want to do two things here. I want to apologize for the terrible sound quality. As I've mentioned many times before, the recording equipment I have is twitchy at the best of times, and downright unusable at the worst. But that also segues wonderfully into the other thing I wanted to mention, and that is a gigantic shout-out to friend of the show, Gilstam, A.K.A. Dave. I also gave you a special mention before the episode started. That's irony for you! You realize that your recording quality is far below where you'd like it to be, then UPS brings you new equipment (and a new book to burn through!
Anyway, I think I've taken enough of your time tonight. Have a relatively safe night, citizens.
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Saturday, November 15, 2014
Coalition Deadboys Special Episode! Book Review
Greetings, Citizens.
TheCoalition Propoganda Department Coalition States Department of Awesomeness would like to remind you that the book, Chicks Dig Gaming has been out for a little less than a week. Since its release, it's hit Amazon's #1 spot for the Gender Studies genre, which is a great accomplishment. Not just for Mad Norwegian, but for the gaming community at large.
If you haven't already, check it out. Amazon has it at a discount, but as an author, I always recommend trying to buy directly from the publisher, if possible. But hey, that's my opinion.
I have to perform a mea culpa of sorts, though. I mentioned in the recording that I didn't think there were hard copies or that you could only get them through print-on-demand, I think I was wrong. It seems the Amazon Marketplace has paperback copies available, so you can probably also get those from the publisher.
Whether you look at my Amazon review or listen to this episode, just know that although I gave it four stars, it is a great book. Some people get it into their heads that only a five-star rating is satisfactory, or that they will only read books that get five stars. Don't be one of those people. Be one of the people that contribute to the discussion by actually reading the book and leaving a review of your own.
Anyway, that's the end of my rant.
Carry on, citizens.
The
If you haven't already, check it out. Amazon has it at a discount, but as an author, I always recommend trying to buy directly from the publisher, if possible. But hey, that's my opinion.
I have to perform a mea culpa of sorts, though. I mentioned in the recording that I didn't think there were hard copies or that you could only get them through print-on-demand, I think I was wrong. It seems the Amazon Marketplace has paperback copies available, so you can probably also get those from the publisher.
Whether you look at my Amazon review or listen to this episode, just know that although I gave it four stars, it is a great book. Some people get it into their heads that only a five-star rating is satisfactory, or that they will only read books that get five stars. Don't be one of those people. Be one of the people that contribute to the discussion by actually reading the book and leaving a review of your own.
Anyway, that's the end of my rant.
Carry on, citizens.
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