Greetings, citizens!
There is a lot to apologize for in this episode. The first thing is that it's so late. But don't worry. We'll have an episode of LOT16 up at the end of the week to make up for it. Promise. :) The second is the sound quality and continuity of this episode. Apparently, a computer shutting down as an audio project is saving can have harmful effects upon said audio file. I salvaged as much as I could. Most of the first third is okay-ish. The last two-thirds … well, let's just be thankful we have them.
Anyway, this is certainly our crunchiest episode yet--we really get into the details of stats, what bonuses they provide, and various examples of how a game might progress given certain scenarios. I really wish we hadn't lost that extra audio, because I think this was probably one of our best recordings ever, in terms of information.
But who knows? Maybe when we get Nate on the mic, we can revisit this subject and reach the ultimate five-star general rank. Now that's crunchy.
Carry on, citizens.
Monday, November 16, 2015
Tuesday, November 3, 2015
Episode 30 - Getting Back Together with Nate
Hello, Citizens!
Well, Nate is fresh back from the gaming show in Vegas, and he's here to tell us all about it.
Unfortunately, I wasn't in on this one, so that's all I can say. I'll be just as surprised as you while I listen.
Carry on, citizens!
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Episode 29 - Crit or Get Off the Pot!
Hello, citizens!
We're here again today to bring you a redux of what Matt learned at Salt Lake Comic Con at the feet of the master, Tracy Hickman. You know, the guy that's done more for the roleplaying hobby than anyone except maybe Gygax, Holmes or Steve Jackson. Essentially, the idea can be summed up as "crit or die," or what I like to call "crit or get off the pot."
We also solicit feedback from you about romance in your games and at your table. What have you noticed works well, not so well, or not at all? What makes things awkward? Do things get weird when a couple comes to the table and a romantic tangent comes along? Let us know what you think.
Carry on, citizens!
We're here again today to bring you a redux of what Matt learned at Salt Lake Comic Con at the feet of the master, Tracy Hickman. You know, the guy that's done more for the roleplaying hobby than anyone except maybe Gygax, Holmes or Steve Jackson. Essentially, the idea can be summed up as "crit or die," or what I like to call "crit or get off the pot."
We also solicit feedback from you about romance in your games and at your table. What have you noticed works well, not so well, or not at all? What makes things awkward? Do things get weird when a couple comes to the table and a romantic tangent comes along? Let us know what you think.
Carry on, citizens!
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Fixing Old Stuff and Posting New Stuff...
Okay. Here's the deal.
You probably noticed the wonkiness of the last month. No worries! The Deadboys aren't living up to their namesake. Even if we were, there are plenty more to take our places. Heck, the bereavement pay for surviving relatives alone makes it worth the crazy crap you see when you leave the 'Burbs. Or even in the 'Burbs, for that matter. I saw a Juicer the other day that's going to be in my nightmares for a while. Yikes.
Anyway, I'm going to take down Episode 29, because I've heard that it's not working right. Credit goes out to Dave Folmsbee for pointing out the problem--for some reason, the link only a few seconds of audio. I tried to fix it, but it's not working in my podcast aggregator, either. So, yeah. I'm going to take that down and put it back up as soon as I post this, as well as Episode 30.
That's all the news for now. Carry on, citizens!
You probably noticed the wonkiness of the last month. No worries! The Deadboys aren't living up to their namesake. Even if we were, there are plenty more to take our places. Heck, the bereavement pay for surviving relatives alone makes it worth the crazy crap you see when you leave the 'Burbs. Or even in the 'Burbs, for that matter. I saw a Juicer the other day that's going to be in my nightmares for a while. Yikes.
Anyway, I'm going to take down Episode 29, because I've heard that it's not working right. Credit goes out to Dave Folmsbee for pointing out the problem--for some reason, the link only a few seconds of audio. I tried to fix it, but it's not working in my podcast aggregator, either. So, yeah. I'm going to take that down and put it back up as soon as I post this, as well as Episode 30.
That's all the news for now. Carry on, citizens!
Friday, September 25, 2015
Episode 28 - Somebody Blew Up Our Recording Studio
Greetings, everyone!
Sorry this is coming out so late. As I explain in the episode, we had to record from the sub-sub-sub basement in a back quadrant of Section D, so you know what that's like. Kind of noisy and we only get mono recording capabilities. But be that as it may, we still wanted to get you something this week!
Realistically, there isn't much going on this week, as I'm still trying to establish a firm communications link with Palladium. As soon as that comes to life, I'm sure we'll be able to furnish you with a lot more up-to-date information and exciting speculation as to what's going to happen in the future. As it is, there are a lot of really fun things on the horizon, all of which will be great to stroke beards (real or imagined) for months to come.
As always, the Coalition States appreciates your time and loyalty. Keep checking back!
Carry on, Citizens.
P.S.: Last week's release of LOT16 is behind schedule due to the D-Bee attack. We've got people working at a fairly quick pace to repair the broadcast facilities so we can get that out, but we may not be able to put that out until a little bit later. Look for it next week, or at least an update as to what's become of it.
Sorry this is coming out so late. As I explain in the episode, we had to record from the sub-sub-sub basement in a back quadrant of Section D, so you know what that's like. Kind of noisy and we only get mono recording capabilities. But be that as it may, we still wanted to get you something this week!
Realistically, there isn't much going on this week, as I'm still trying to establish a firm communications link with Palladium. As soon as that comes to life, I'm sure we'll be able to furnish you with a lot more up-to-date information and exciting speculation as to what's going to happen in the future. As it is, there are a lot of really fun things on the horizon, all of which will be great to stroke beards (real or imagined) for months to come.
As always, the Coalition States appreciates your time and loyalty. Keep checking back!
Carry on, Citizens.
P.S.: Last week's release of LOT16 is behind schedule due to the D-Bee attack. We've got people working at a fairly quick pace to repair the broadcast facilities so we can get that out, but we may not be able to put that out until a little bit later. Look for it next week, or at least an update as to what's become of it.
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Sunday, September 13, 2015
Episode 27 - The Deadboys are Going Rogue!
Hello again, Citizens!
First off, I (Jeff) want to apologize for this post being late. I've been having some technical difficulties and haven't been able to get it up until now.
So, here's the question of the day. How useful is a rogue, really? When you've got a barbarian that has an absurd amount of M.D.C., how big a role does a rogue character play within a party?
As Matt points out, Palladium makes a huge rules distinction between fighting classes like a barbarian and a roguish/thief class: one of the main ones is that if you want to play a roguish character, one thing you can't really do is get hit. Palladium is good about limiting the power of a rogue, but what about a barbarian? Listen as we chat about how other players can work with a combat-heavy character that can "discover" all the traps within a dungeon for themselves and contribute to the story.
Carry on, citizens.
First off, I (Jeff) want to apologize for this post being late. I've been having some technical difficulties and haven't been able to get it up until now.
So, here's the question of the day. How useful is a rogue, really? When you've got a barbarian that has an absurd amount of M.D.C., how big a role does a rogue character play within a party?
As Matt points out, Palladium makes a huge rules distinction between fighting classes like a barbarian and a roguish/thief class: one of the main ones is that if you want to play a roguish character, one thing you can't really do is get hit. Palladium is good about limiting the power of a rogue, but what about a barbarian? Listen as we chat about how other players can work with a combat-heavy character that can "discover" all the traps within a dungeon for themselves and contribute to the story.
Carry on, citizens.
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Saturday, September 5, 2015
The CDAPS: LOT 16, Episode 2
Greetings, citizens and my most sincere apologies.
I know I've not been very good to get these episodes out on time--I try to have everything posted early each Friday morning, but that rarely seems to happen nowadays. No, it isn't intended to be a satire of Palladium Books and the delays that seem to plague a lot of its projects. It's just that . . . well, I (Jeff) kinda forget about stuff until very late Thursday night. That being said, I'm going to try doing better in the future (knocking on wood).
That being said, we hope you enjoy the second part of LOT 16, the first campaign brought to you by the Coalition Deadboys Actual Play Series.
We live for feedback, so if you feel so inclined, please give us a rating on iTunes, leave comments here or get involved in the community on g+. We're also on Facebook, Obsidian Portal and RPG.net. You can also send us an email directly at coalitiondeadboys@gmail.com.
Until next time, keep clear of the mutagenic goo and keep your heads down.
Carry on, citizens.
I know I've not been very good to get these episodes out on time--I try to have everything posted early each Friday morning, but that rarely seems to happen nowadays. No, it isn't intended to be a satire of Palladium Books and the delays that seem to plague a lot of its projects. It's just that . . . well, I (Jeff) kinda forget about stuff until very late Thursday night. That being said, I'm going to try doing better in the future (knocking on wood).
That being said, we hope you enjoy the second part of LOT 16, the first campaign brought to you by the Coalition Deadboys Actual Play Series.
We live for feedback, so if you feel so inclined, please give us a rating on iTunes, leave comments here or get involved in the community on g+. We're also on Facebook, Obsidian Portal and RPG.net. You can also send us an email directly at coalitiondeadboys@gmail.com.
Until next time, keep clear of the mutagenic goo and keep your heads down.
Carry on, citizens.
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