We're here again today to bring you a redux of what Matt learned at Salt Lake Comic Con at the feet of the master, Tracy Hickman. You know, the guy that's done more for the roleplaying hobby than anyone except maybe Gygax, Holmes or Steve Jackson. Essentially, the idea can be summed up as "crit or die," or what I like to call "crit or get off the pot."
We also solicit feedback from you about romance in your games and at your table. What have you noticed works well, not so well, or not at all? What makes things awkward? Do things get weird when a couple comes to the table and a romantic tangent comes along? Let us know what you think.
Carry on, citizens!