Today, we're back to our standard--just Jeff and Matt on this one, but we actually did a good job of it!
There were a lot of S.D.C. items this week, but the weekly update came out after we recorded, so we weren't able to analyze that. We also address listener mail before launching into the topic of conversation for the week.
The topic this week is simple, but it's one that not a lot of GMs want to discuss: players who aren't causing enough disruption to get themselves kicked out of the game, but enough of a ruckus to slow and stop the game in progress. Matt cites three specific archetypes he's seen, and we discuss the pros and cons of having each kind of player in your game, as well as some actual-play stories we remember from back in the day.
Anyway, that's it for this week. I hope the delay of a couple hours wasn't too onerous for you, fair listener.
Carry on, citizens.