Monday, March 9, 2015

Episode 15 - Cross-classing, but with Logic Included

Greetings, citizens.

Although it's a couple days late, I like to think this week's episode is jam-packed full of great propoganda information and discussion for you to take to the proverbial bank.




Because we ran a little long on this episode, you can expect the Palladium Travel Agency, Creature Feature and Job Fair next time when we can do each segment its due attention.

That's all for now. Carry on, citizens!

4 comments:

  1. I like that multiclassing in Palladium isn't something done lightly, like in D&D 3.x. The way Palladium does it always felt like how AD&D second edition did dual-classing with Humans, just without the penalties for using your old class abilities.

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  2. archer vid referenced Lars Andersen https://www.youtube.com/watch?v=BEG-ly9tQGk . Byron Ferguson is also a fantastic trick shot master. how it plays into combat be it game or RL, i don't know; consistency is the key.

    In game settings i'd be liberal with assigning penalties for doing stuff like that in a live setting where its life or death. As a RL example of how the body reacts under stress try sprint the length of a football field then tie your shoe in under 3 seconds...i'm sure there's a better example but my point is fine motor skills go out the window once adrenaline is pumping and heart rate is rapid.

    Palladium Fantasy book has the Long Bowman class, their Superior Bowmanship class skill is really powerful. At lvl 14 they're shooting 12 arrows per round (14 if you allow the base 2 attacks to be factored in), thats alot of arrows ever 15 seconds. Using the Rifts setting i think you only end up with 7 (or 9 w/ the +2base).

    All that said, i think you said that archer character was for the Riddle of Steel game? I'm not familiar w/ that so.....yeah.... :)

    As for multi-classing, i like how Palladium does it. My only issue is while i don't think its OP (most of the time), i do find tracking all the abilities/bonus/powers/etc. to be cumbersome.

    Great show guys!


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    Replies
    1. I think multiclassing in any system is cumbersome. Like Dave said, D&D 3.x can basically multiclass a character to death. But it does make a lot more sense to say "No, I'm not a _______ anymore, I'm a _________ now, although I still retain the knowledge I used to have.

      #logic

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    2. need a thumbs up or +1 or something.

      totally agree :)

      logic...piff....who uses that old thing anymore... ;)

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