Greetings, Citizens!
So, first things first. Let's set the record straight. There are perfectly good explanations as to why we've not posted anything for such a long time. So the first: two weeks ago, I (Jeff) was going to post another CDAPS episode, but I had a seizure, and that threw pretty much everything off for me. It sucks, but they happen. Then in the middle of last week, I was planning to buckle down and get this episode ready and posted, I had a niece. She's cute as a bug, too.
Anyway, here we are again. We have the wonderful Maddy, the tolerable Matt and the insufferable Jeff in the CS broadcasting studio to discuss various aspects of cliques within roleplaying games and why they tend to pop up. Along with that, you'll get a taste of some of the epic fails we've seen as gamers and GMs in the past, too.
Again, I'm sorry about the delays. As fans of Palladium, we shouldn't be strangers to it, but it's still no fun when it happens. I'll try to do better in the future. (Kevin, please don't take that the wrong way. Love your stuff, keep it coming :) )
Carry on, Citizens!
Tuesday, April 26, 2016
Monday, April 25, 2016
Just Say No to Pod-fading!
Greetings, Citizens!
Your friendly neighborhood tyrants here letting you know that we're not gone. Some stuff came up in life that couldn't be avoided. On the upside, I (Jeff) have a new niece!! It's pretty awesome stuff.
That being said, I'm going to try and get Episode 39 edited and uploaded ASAP. I want to get it to you before we do another CDAPS release.
Sorry again!
Carry on, Citizens.
Your friendly neighborhood tyrants here letting you know that we're not gone. Some stuff came up in life that couldn't be avoided. On the upside, I (Jeff) have a new niece!! It's pretty awesome stuff.
That being said, I'm going to try and get Episode 39 edited and uploaded ASAP. I want to get it to you before we do another CDAPS release.
Sorry again!
Carry on, Citizens.
Monday, April 4, 2016
The CDAPS: LOT16, Episode 7b
Greetings, citizens!
You know how sometimes you'll be listening topropoganda a government-approved message and you hear something like "Your results may vary"? Funny thing about that … sometimes, even the actions of terrorists do it too.
So have a listen to this week's actual play episode: "Terrorist Actions MAE Vary."
You know how sometimes you'll be listening to
So have a listen to this week's actual play episode: "Terrorist Actions MAE Vary."
Wednesday, March 30, 2016
The CDAPS: LOT16, Episode 7a
Greetings, citizens!
It's not often that you can get a rowdy group like this to work so well together. The players work well together, too. Join us today for the first half of the seventh session, "Im-PACK-t on Society!"
Carry on, citizens!
It's not often that you can get a rowdy group like this to work so well together. The players work well together, too. Join us today for the first half of the seventh session, "Im-PACK-t on Society!"
Carry on, citizens!
Episode 38 - The Heat of Battle!
Greetings, Citizens!
Question: What happens when your favorite Deadboys don't manage to post an update to their blog for a freaking WEEK AND A HALF?
Answer: Two updates in a day! Woo hoo!
This topic is one we've been asked several times to address. What do you do to speed up combat?
Let's be honest, we all want the hot intensity of a Gorge R.R. Martin battle scene or some climactic battle from Brandon Sanderson, but sometimes the excitement of the scene falls apart because of a really slow pace. But that's not actually your fault, nor is it that of your players! Even the system isn't completely to blame. The real issue here is how you can work within the existing framework of the game to allow for the fast-paced, exciting battle you want.
Granted, we're not experts in … well, pretty much anything, but we've got some experience. We this episode will hopefully give you a few tips and tricks to speed up combat and make it more exciting while still maintaining the epic, heroic feel you're (probably) aiming for.
Carry on, citizens!
Question: What happens when your favorite Deadboys don't manage to post an update to their blog for a freaking WEEK AND A HALF?
Answer: Two updates in a day! Woo hoo!
This topic is one we've been asked several times to address. What do you do to speed up combat?
Let's be honest, we all want the hot intensity of a Gorge R.R. Martin battle scene or some climactic battle from Brandon Sanderson, but sometimes the excitement of the scene falls apart because of a really slow pace. But that's not actually your fault, nor is it that of your players! Even the system isn't completely to blame. The real issue here is how you can work within the existing framework of the game to allow for the fast-paced, exciting battle you want.
Granted, we're not experts in … well, pretty much anything, but we've got some experience. We this episode will hopefully give you a few tips and tricks to speed up combat and make it more exciting while still maintaining the epic, heroic feel you're (probably) aiming for.
Carry on, citizens!
Monday, March 14, 2016
The CDAPS: LOT16, Episode 6b
Greetings, Citizens!
Welcome to another CDAPS episode! This week, we're proud to bring you a story entitled "Red Ed's Redemption." Also, there's an epic epilogue … of sorts. The story ain't over, but you can see things starting to come together.
Welcome to another CDAPS episode! This week, we're proud to bring you a story entitled "Red Ed's Redemption." Also, there's an epic epilogue … of sorts. The story ain't over, but you can see things starting to come together.
Thursday, March 10, 2016
Episode 37 - History Lessons!
Greetings, Citizens!
Yes, I'm late. I know. I'm flaying the skin off my own back in penance right now. Again. I promise it won't happen for at least three more hours.
Anyway, we have a fun-filled episode for you today, and that's partially because it was left up to the Fates. Some of you (many?) have asked us to talk about some of Matt's previous games and flesh out the story lines and other things about the campaigns. Well, today's your lucky day!
As you can probably tell, we really enjoyed making this episode. You can probably also tell that we only scratched the surface with this one, so we're considering making it an occasional feature. That'll also make it so you can understand what's going on in our CDAPS episodes if things get too … rowdy.
Until next time,
Carry on, Citizens.
Yes, I'm late. I know. I'm flaying the skin off my own back in penance right now. Again. I promise it won't happen for at least three more hours.
Anyway, we have a fun-filled episode for you today, and that's partially because it was left up to the Fates. Some of you (many?) have asked us to talk about some of Matt's previous games and flesh out the story lines and other things about the campaigns. Well, today's your lucky day!
As you can probably tell, we really enjoyed making this episode. You can probably also tell that we only scratched the surface with this one, so we're considering making it an occasional feature. That'll also make it so you can understand what's going on in our CDAPS episodes if things get too … rowdy.
Until next time,
Carry on, Citizens.
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